![]() Myconid Adult: These little mushroom dudes are only CR 1/2, but if you fail their Constitution saving throw, you can be stunned for up to a minute - actually pretty scary if you’re also outnumbered. Vrocks: A Vrock is another common stun-wielding creature (demon) that can stun multiple creatures around it once a day with its Stunning Screech ability. Two of the Mind Flayer’s attacks - Tentacles and Mind Blast - stun targets who fail on a DC 15 intelligence check. Mind Flayers: The most common DnD creatures that can stun are Mind Flayers. Here’s a look at a few of the stunning creatures you’re most likely to run into: Many creatures in DnD 5e’s main sourcebooks can cast spells or have abilities that cause the stunned condition. Massive Damage: d10 roll of 4-5 (DMG 273) Short-term Madness: d100 roll of 81-90 (DMG 259) Affected creatures can break free with a successful Constitution saving throw on subsequent turns.Įnvironmental Effects and Other DM Options Forces creatures in a 60-foot radius to make a Constitution saving throw or be stunned for 1 minute. Whelm: Dwarf-exclusive legendary warhammer (DMG 218). When the Thunder ability is used, it stuns a target who fails a Constitution saving throw for one turn. Staff of Thunder and Lightning: Staff, very rare (DMG 204). Forces enemies in a 30-foot radius to succeed on a Wisdom saving throw or be stunned until the effect ends. Robe of Scintillating Colors: Wondrous item, very rare (DMG 194). Has five charges, which are regained daily at dawn. Can be used at a 20/60-foot range to force creatures in a 30-foot radius to succeed on a Constitution saving throw or be stunned for one turn. Hammer of Thunderbolts: +1 Legendary maul (DMG 173). Affected creatures can break free with a successful Wisdom saving throw on subsequent turns. Forces a Wisdom save that uses Dexterity as your spellcasting ability modifier, and stuns for up to 1 minute. Rend Mind: 17th-level subclass feature for Soulknife Rogues. This is the bread-and-butter ability of Monks, as it is almost always the best way for them to spend their ki. If they fail, they are stunned until the end of the Monk’s next turn. By spending a ki point, a Monk can force a target they hit with a melee weapon attack to make a Constitution saving throw. Stunning Strike: 5th-level class feature available to all Monks. Affected creatures can break free with a successful Intelligence saving throw on subsequent turns. Deals 14d6 psychic damage and stuns up to 10 creatures who fail an Intelligence saving throw. Psychic Scream: 9th-level spell available to Bards, Sorcerers, Warlocks, and Wizards. The creature can break free with a successful Constitution saving throw on subsequent turns. Automatically stuns any target with 150 hit points or fewer. Power Word Stun: 8th-level spell available to Bards, Sorcerers, Warlocks, and Wizards. There is no chance for additional saving throws on subsequent turns. The aptly-named “Stunning” glyph will force a Wisdom saving throw to all creatures in a 60-foot radius, stunning all who fail for 1 minute. Symbol: 7th-level spell available to Bards, Clerics, Druids (TCoE), and Wizards. Instantaneously stuns, blinds, and deafens any creature with between 21-30 hit points for 1 hour who fails a Charisma saving throw. This, however, requires three failed Constitution saving throws to take effect, so it takes a while to set up.ĭivine Word: 7th-level spell available to Clerics. ![]() Only one of the optional disease effects, Slimy Doom, causes the stun condition (whenever the target takes damage). You can stun creatures in 5e with spells, the Monk’s Stunning Strike feature, magic items, and, as a DM, environmental effects and creatures:Ĭontagion: 5th-level spell available to Clerics and Druids. Stunning is one of the most powerful conditions you can afflict on a creature in DnD 5e. More specifically, a stunned creature:Īutomatically fails Strength and Dexterity saves. The stunned condition causes a creature’s turn to be skipped, and also makes them more defensively vulnerable. What Does the Stunned Condition Do in 5e? But many players and DMs feel that it fails as a fun game mechanic, or that there should at least be a condition that’s a half-step less powerful than stunned, but similar in effect.īut before we get into that, let’s cover the actual rules of the condition, how to cause it, and how to counter it. The stunned condition is incredibly powerful and the cornerstone of the monk’s combat utility. What Does the Stunned Condition Do in 5e?.
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